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Development of Doom : ウィキペディア英語版 | Development of Doom
The making of ''Doom'', id Software's video game released on December 10, 1993, began in late 1992. ''Doom'' raised the bar for realism in video games with its then-advanced 3D graphics—central to its success was the new game engine by John Carmack, whose main advances included texture mapping of all surfaces, variable light levels, and floors at varying altitude. The world in ''Doom'' materialized through the artwork of Adrian Carmack, Kevin Cloud and Gregor Punchatz, and the level design of John Romero, Sandy Petersen and Tom Hall. ''Doom'' evolved significantly during its development. Originally planned to feature an intricate plot, its gameplay instead gradually turned to focus on fast action and violence. Conflicts surrounding this development led to the resignation of Tom Hall, who had written the ''Doom Bible'', the game's initial design document. ==Early development==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Development of Doom」の詳細全文を読む
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